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A
ABC - 1) One-two-three, as in ace-deuce-three
2) ABC player- a predictable player known for playing only
obviously good hands 3) Most literally, a hand that starts
as the best possible, e.g. A-2-3 in razz
Ace - The highest-ranked card in most forms
of poker.
Ace-High - A five card hand that contains
one Ace, with no straight or flush or pair in it.
Aces Full - A full house with three aces
and any pair
Aces Up - A hand that contains two pairs,
one of which is Aces.
Acey Deucey - 1) Any game where Aces and
Twos are wild; 2) When a player's two cards, or two cards
showing are an Ace and a Two
Act – Action - 1) Act-
a player's turn to do an available action; to literally act
on your hand. 2) Action- to fold, check, call, bet or raise
3) Action player- someone who freely bets or
raises.
Action card - A card appearing on the board
that causes significant betting action in Texas hold em or
other community card games, because it helps two or more players.
For example, an ace on the flop when two players each hold
an ace.
Active Player - Any player who is still
in the hand.
Add-On - The option for any tournament player
to buy a set amount of chips at the end of a rebuy period.
Advertising - To make an obvious play or
expose cards in such a way as to deliberately convey an impression
to your opponents about your style of play. For example, to
make a bad play or to show only good hands to convey the impression
that you’re either a weak or tight player, and then use their
assumptions against them in future hands.
Agent - Participant in a cheating scam.
Aggressive - A style of play characterised
by regular betting and raising, making it expensive for other
players to stay in the pot.
Ahead - 1) The amount of profit that has
been made in a session. For example, "I’m ahead $10". 2) The
holding that is winning at any given moment during a hand.
All In - When a player bets all of his/her
chips. (In online poker, you may be deemed "All-in" when you
are disconnected, even if you have chips remaining).
Angle - A technically legal, but borderline
unethical, play. For example, deliberately miscalling one's
own hand to induce a fold, or placing odd amounts of chips
in the pot to confuse opponents about whether you mean to
call or raise. A player employing such tactics is called an
"angle shooter".
Ante - A forced bet required from all players
before the start of a hand in some poker games, primarily
Stud.
Ante Up - A dealer’s verbal request for
antes to be paid before they begin to deal.
Art Gallery - A five-card poker hand made
up entirely of face cards.
Automatic Bluff - A bluff made without thinking
about it, made automatically because of a particular situation.
Depending on the circumstance this bluff will often be made
regardless of the players cards.
B
Baby - A card of low rank; generally 5 or
lower.
Backdoor - 1) A draw requiring two or more
rounds to fill. For example, catching two consecutive cards
in two rounds of seven-card stud or Texas hold 'em to fill
a straight or flush. 2) A hand made other than the hand the
player intended to make. "I started with four hearts hoping
for a flush, but I ‘backdoored’ two more kings and my trips
won".
Back to Back - A pocket pair e.g. "Back
to back Jacks".
Back Into, To - To end up with a hand other
than the one originally anticipated; i.e. chasing a flush
and "backing into" a straight flush.
Backraise - A reraise from a player that
previously limped in the same betting round. I decided
to backraise with my pocket eights to isolate the all-in player.
Also- limp-reraise.
Backer - A person who puts up the money
for a player (known as a horse) to play in exchange for a
share of the profits (if any). Also known as a "financial
backer" or a "staker".
Bad Beat - 1) To lose a hand in a particularly
unlucky way. Overused term used by masochistic story tellers
of "bad beat stories". 2) Bad Beat Jackpot- An amount of money
that can be won when a player loses a hand with a qualifying
holding; for instance when four of a kind loses to a straight
flush. A staple of online cash tables.
Bankroll - 1) The sum total of money a player
has with which to play poker.
Bankroll Management - the science of playing
in the most sensible and favourable way based upon how much
money you have.
Behind - 1) Not (currently) having the best
hand. 2) Describing money in play, but not visible as chips
in front of a player. For example, a player may announce "I've
got $100 behind" while handing money to a casino employee,
meaning that he intends those chips to be in play as soon
as they are brought to him.
Bellybuster - 1) An inside straight draw.
Also known as a gutshot. 2) Double Bellybuster- having two
inside straight draws. E.g. in Texas Holdem when you hold
65 and the first four board cards are 9-8-3-2) where both
a 7 and a 4 will complete inside straights.
Belly Hit - To complete an inside straight.
Bet - 1) Placing a wager into the pot when
it is your turn to do so 2) Betting- the various ways money
enters a pot 3) Big Bet- in structured limit games, the larger
of the two betting rounds 4) Big Bet Poker- No Limit or Pot
Limit games
Bet For Value - Bet in order to raise the
total in the pot to rather than to make an opponent raise
or fold.
Bet Into To - bet before a stronger hand,
or a player who placed a strong bet on the prior round.
Bet The Pot - To bet the value of the pot.
Betting structure - The complete set of
rules regarding forced bets, limits, raise caps, and such
for a particular game.
Bicycle - 1) A low, five high straight-
5-4-3-2-A (also known as a "wheel straight") 2) The best possible
hand in Lowball games
Big Bet Poker - Another term for Pot limit
or no limit Poker.
Big Dog - To be a large underdog to win
a particular pot.
Big Full - The highest possible full house
in Texas Hold'em Poker- A-A-A-K-K.
Big Lick - Pocket cards of 6 and 9. Also
known as "dinner for two" and "prom night", if suited.
Big One - $1,000
Big Slick - Hole cards of an Ace and a
King.
Blackleg - A nineteenth century term for
a card player of ill repute.
Black Chip - $100 Casino chip.
Black Mariah - (i) A term used in the Seven-Card
Stud game High Chicago where a player has the best hand at
the table and the highest Spade face-down; (ii) a Seven-Card
Stud game in its own right where the hand that wins the pot
must be both the best hand and have the highest Spade face-down.
Blank - A card, frequently a community card,
of no apparent value. I suspected Margaret had a good
draw, but the river card was a blank, so I bet again.
Also called- "rag", "brick".
Blinds - 1) Forced bets in community card
games similar to the use of antes, but normally only required
of the two players to the left of the dealer. 2) Small Blind-
the smaller of two forced bets, usually 1/2 the minimum opening
bet. 3) Big Blind- the larger of two forced bets, usually
equal to the minimum opening bet. 4) Stealing the Blinds-
make a raise on the opening betting round with the goal of
winning the blind bets without any further action on the hand
5) Betting blind- betting without taking the option to look
at the next card(s)
Blocker - In community card poker, refers
to holding one of the opponent's outs, typically when the
board threatens a straight or straight draw. The board
was A-2-3 but with my pair of fives I held two blockers to
the straight.
Blue - The colour of poker chip most often
used to represent the highest denomination of money. (Derived
from "blue chip" stock).
Bluffing - 1) Betting or raising with a
weak hand in the hope that all other players will fold 2)
Semi-bluffing- betting or raising a drawing hand, like a draw
to a flush, in the earlier betting rounds enabling you to
sometimes win the pot uncontested, but with the backup of
being able to actually make the winning hand when more cards
are dealt.
3) Bluffer- a player with the reputation of bluffing often.
4) Calling a Bluff- calling a player's bet because you think
they may be bluffing.
Board - These are the community cards in
Hold ’Em and other community poker games. In Stud games, these
are the cards dealt face-up in each player’s hand.
Boat - A Full House.
Bobtail - An outside-straight.
Boss - The strongest hand in any betting
round.
Bot - Short for "robot".
In a poker context, a program that plays poker online with
no (or minimal) human intervention.
Bottom Dealer - A Card manipulator who can
deal from the bottom of the deck without others noticing.
Bottom end - The lowest of several possible
straights, especially in a community card game. For example,
in Texas hold 'em with the cards 5-6-7 on the board, a player
holding 3-4 has the bottom end straight, while a player holding
4-8 or 8-9 has a higher straight. Also- "idiot end".
Bottom pair, bottom set - In a community
card game, a pair (or set) made by matching the lowest-ranking
board card with one (or two) in one's private hand
Boxed card - A card encountered face-up
in the assembled deck during the deal, as opposed to one overturned
in the act of dealing. Most house rules place a boxed card
aside as if it didn't exist.
Break - 1) In a draw poker game, to discard
cards that make a made hand in the hope of making a much better
one. For example, a player with J-J-10-9-8 may wish to break
his pair of jacks to draw for the straight. 2) To end a session
of play; During a tournament, an interval where play ceases
and the players are free to refresh or relieve themselves.
Brick - A "blank", though more often used
in the derogatory sense of a card that is undesirable rather
than merely inconsequential, such as a card of high rank or
one that makes a pair in a low-hand game. Also known as a
"bomb".
Brick & Mortar - A "real" casino or card
room with a building, tables, dealers, etc.
Broadway Straight - An ace high straight-
A-K-Q-J-T
Broken Game - A cash game that was going
previously but now no longer exists
Bridge order - Poker is neutral about suits,
apart from certain minor situations- (i) In determining the
dealer at the start of a game (ii) Determining the outcome
of a ‘chip race’ (iii) Determining the bring-in bettor in
a stud game.
n these instances, the order is- Spades-hearts-diamonds-clubs.
Bring In - 1) To open a betting round; "Alice
brought it in for $4, and Bob raised to $10" 2) A forced
bet in stud games. In the first betting round, the holder
of the worst (lowest or highest, depending) upcard must post
a bring in bet. The bring in bet is typically a quarter to
a third of a small bet. The bring in bettor may look at his
cards, and place a full bet if it is prudent to do so.
Broken Fall - A flop where a straight cannot
be made on the next card, such as Q,7,2.
Bubble - The last finishing position in
a poker tournament before entering the payout structure. Also
used to describe any situation close to the payout structure.
Buck - The dealer button which indicates
which player represents the "dealer" in casino play (this
player receives the last card in the deal). Source of the
phrase "The Buck stops here". See also- "button".
Bug - A Joker included in the game that can
only be used as an Ace, or to complete a Straight or a Flush.
Bull - Another name for an Ace.
Bullet(s) - An Ace or pair of Aces.
Bump - To raise.
Buried - A card that a player needs to complete
his hand that does not end up being dealt from the deck is
said to have been "buried".
Burning a Card / Burn Card - Discarding
the first card off the deck face down each time cards are
dealt after the initial deal. This act is burning a card,
with the card being known as the burn card.
Burn and Turn - 1) To burn the top card
and give their active players their cards, community or otherwise.
2) An expression usually said by the last player to act indicating
he or she also checks.
Bust / Busted - 1) Missing a draw; busted
flush draw 2) To be eliminated from a tournament; losing all
your chips
Bust a Player - To eliminate a player from
a tournament by taking all of his chips.
Button - A plastic disc used in casinos
where there is a house dealer to designate the player who
would have otherwise been dealing if the deal were rotating.
The player dealing the hand is said to be "on the button."
Buy In - The minimum (and occasionally maximum)
amount needed to enter a game or tournament.
Buy the pot - Making a bet when no one else
is betting so as to force the other players to fold in order
to win the pot uncontested.
C
Cage - A casino area, almost always behind
bars, where a player exchanges chips for cash.
Call - 1) To accept the previous player's
action 2) Calling a bet- if a previous player bets $20, you
also put $20 into the pot (instead of raising or folding).
Calling Station - A passive player who calls
too often, and seldom raises or bets marginal hands.
Call the clock - A method of discouraging
players from taking a long time to act. When another player
"calls the clock", the acting player has a set amount of time
in which to make up his mind; if he fails to do so, his or
her hand is immediately declared dead. Usually, the dealer
or floor personnel do not have the right to call the clock.
Cap / Capping the Betting - Limit poker
normally has a set amount of possible bets each round. The
betting is capped when that number of bets has been made.
Players may call but may not make further raises until the
next betting round.
Cap game - Similar to "cap" above, but used
to describe a no-limit or pot limit game with a cap on the
amount that a player can bet during the course of a hand.
Once the cap is reached, all players remaining in the hand
are considered all-in. For example, a no limit game could
have a betting cap of 30 times the big blind.
‘Cards Speak’ - A common rule meaning verbal
declarations are not binding, The value of a hand is the value
of the cards in the hand itself, no matter what anyone declares,
so long as the hand is tabled (exposed face up on the table).
Case card - The last available card of a
certain description (typically a rank). "The only way
I can win is to catch the case king", meaning the only
king remaining in the deck.
Cash In - To leave a game and change one’s
chips for cash with the dealer.
Cash Out - To leave a game and change one's
chips for cash at the cage.
"Cash plays" - An announcement, usually
by a dealer, that a player requested to buy chips and can
bet the cash he has on the table in lieu of chips until he
receives his chips.
Catch - To receive needed cards on a. I'm
down 300--I can't catch anything today. or Joe caught
his flush early, but I caught the boat on seventh street to
beat him.
Catch up - To successfully complete a draw,
thus defeating a player who previously had a better hand.
I was sure I had Alice beat, but she caught up when that
spade fell.
Catch perfect - To catch the only two possible
cards that will complete a hand and win the pot, usually those
leading to a straight flush.
Change Gears - Adjusting your style of play
from tight to loose or vice versa.
Chase - When a player remains in the pot
because his hand has the potential to improve to a better
hand, that player is said to be "chasing" the better hand.
Chat - Typed conversation that you can have
with other players at an online poker site.
Check - 1) To not bet, with the option to
call or raise later in the betting round. Equivalent to betting
zero dollars. 2) Another word for a casino chip.
Check Dark - To check without looking at
the hole cards or the cards about to be dealt.
Check-Raise - To check and then raise when
a player behind you bets. Occasionally you will hear people
say this is not fair or ethical poker. This was a widely held
opinion in the ‘dark ages’ of poker but is now an accepted
strategy. Almost all casinos permit check-raising, and it
is an important poker tactic, especially at low limits.
Check out - To fold, in turn, even though
there is no bet facing the player. In some games this is considered
a breach of etiquette equivalent to folding out of turn. In
others it is permitted, but frowned upon.
Chicago - A Stud split-pot game where the
pot is split between the player with the best hand and the
player with the highest Spade face-down. Otherwise known as
‘High Chicago’. A variant that splits the pot between the
best hand and the lowest Spade face-down is known as ‘Low
Chicago’.
Chip dumping - A form of collusion that
happens during tournaments, especially in the early rounds.
Two or more players decide to go all-in early. The winner
gets a large amount of chips, which increases the player's
chance of cashing. The winnings are then split among the colluders.
Chip leader - The player currently holding
the most chips in a tournament.
Chip - (also known as chips, checks or cheques)
are small discs used in lieu of currency in casinos. Colored
metal or moulded clay tokens of various denominations are
used primarily in table games, as opposed to metal token coins,
used primarily in slot machines. Some casinos also use gaming
plaques for high stakes table games ($25,000 and above). Plaques
differ from chips in that they are larger, usually rectangular
in shape and contain serial numbers.
Chip Race - A chip race is an event that
takes place in poker tournaments, especially those with an
escalating blinds (such as Texas hold 'em), in which chips
of low denominations that are no longer needed are removed
from play. This has the effect of reducing the number of physical
chips in front of any player, and makes it easier for the
players to count their stacks and their bets.
In a typical chip race- All players color up their
lesser-valued chips into greater denominations. For example,
if the blinds have increased to a level where $5 chips are
no longer needed to post blinds, each five $5 chips will be
exchanged for a $25 chip. Players will temporarily keep any
leftover chips that cannot be fully colored up to larger chips
(less than 5 $5 chips in the above example).
All leftover chips are counted, and equivalent chips in the
larger denomination are presented to the table. Continuing
the example, if there are 15 $5 chips remaining among 6 players,
3 $25 chips are prepared. In the event the remaining smaller
chips do not add up to a whole larger chip, an extra larger
chip should be added as long as the leftover smaller chips
total more than half a single larger chip.
Each player with leftover chips in the smaller denomination
will receive one card for each chip. The cards are typically
dealt face up, starting from seat one, to the dealer's left.
Each player due to receive cards will receive all of his cards
before the next player, rather than a "traditional" card deal;
the player on the little blind, for example, who is due to
receive three cards for his three chips, will receive all
three of his cards before the big blind receives any.
The larger chips are issued to the players with the highest
single cards showing (poker hands do not count). No player
is issued more than one chip. Ties (cards of the same rank)
are broken by suit, using the same bridge (ascending alphabetical)
order of the suits- Spades are highest, followed by Hearts,
Diamonds, and Clubs. All remaining lesser-value chips are
removed from play.
A chip race cannot eliminate a player from the game. In the
event a player's last smaller-denomination chips are removed
from play as part of the chip race, he automatically gets
one colored up chip if one is available. Any leftover colored
up chips go to the winner(s) of the chip race as described
above.
Chip up - To exchange lower-denomination
chips for higher-denomination chips. In tournament play, the
term means to remove all the small chips from play by rounding
up any odd small chips to the nearest large denomination,
rather than using a chip race.
Chop - 1) To split a pot because of a tie,
split-pot game, or player agreement. 2) A request made by
a player to a dealer after taking a large-denomination chip
that he wishes the dealer to make change. 3) An agreement
by all players remaining in a tournament to distribute the
remaining money in the prize pool according to an agreed-upon
formula instead of playing the tournament to completion. Usually
occurs at the final table of a large tournament.
Cinch Hand - An unbeatable hand.
Coffee housing - Talking in an attempt to
mislead other players about the strength of a hand. E.g. a
player holding A-A as their first two cards might say "lets
gamble here", implying a much weaker holding. Coffee housing
is considered bad etiquette in the UK, but not in the USA.
Also called "speech play".
Cold Call - Calling (but not raising) when
faced with more than one bet in a single action (generally
referring to limit games). If one opponent bets, and another
raises, and you call, you have cold called.
A Cold deck - is a stacked deck which is
typically switched with the deck actually being used in the
game in question, to the benefit of the player and/or dealer
making the switch. Although a cold deck is most commonly associated
with gambling cheats, a cold deck might be introduced in any
game using playing cards.
The term itself refers to the fact that the new deck is often
physically colder than the deck that has been in use; constant
handling of playing cards warms them enough that a difference
is often noticeable.
In the broader sense, the term can refer to the preset deck
itself or to the practice of using one, as in- "I tried a
cold deck on him but he spotted it in a second." As a verb,
it can refer to cheating or being cheated by use of a cold
deck, as in, "I think I may have been cold-decked when I lost
that $800 pot."
More recently, the term has come to refer to a hand that
plays out as if a cold deck has been in use. For
example, in most forms of poker, four of a kind (four cards
of identical rank, e.g., four Kings) is made rarely
and a straight flush (five consecutive cards of the same suit,
e.g., the six, seven, eight, nine and ten of spades)
is made extremely rarely. If one player is dealt four-of-a-kind
and another is dealt a straight flush, both players would
usually be justified in making large bets and raises. When
the player with the straight flush wins the pot, the player
with four-of-a-kind might complain of being cold-decked without
meaning to accuse anybody of cheating. The hand itself is
called a cooler.
Collusion - A form of cheating involving
co-operation among two or more players.
Colour change, color up - To exchange small-denomination
chips for larger ones.
Community Cards - Common card or cards available
to be used by all players in the hand.
Completion - To raise a small bet up to
the amount of what would be a normal-sized bet. For example,
in a $2/$4 stud game with $1 bring-in, a player after the
bring-in may raise it to $2, completing what would otherwise
be a sub-minimum bet up to the normal minimum.
Concealed Pair - A pair where both the cards
are face down, thus concealed.
Connectors - Two or more cards of consecutive
rank.
Continuation bet - A bet made after the
flop by the player who took the lead in betting before the
flop.
Countdown - The act of counting the cards
that remain in the stub after all cards have been dealt, done
by a dealer to ensure that a complete deck is being used.
Counterfeit - Counterfeited - Counterfeiting -
When one of the common cards duplicates one of the cards in
your hand. Being counterfeited does not disqualify your hand,
but normally renders it less valuable. Most often applied
to low hands in High Low Split style games. Also known as
"widowed".
Court Card - Any face card. A Jack, a Queen,
or a King.
Country Straight - An open ended straight
draw.
Courtesy Bet - A bet that one is fairly
sure the opponent will call, usually a bluff (although rarely
large)
Crapshoot - 1) The stage of a tournament
where the blinds are large in comparison to the average stack,
and a large slice of luck is required to emerge victorious.
2) A tournament in which the blinds rapidly climb in comparison
to the average stack, requiring players to play larger and
more numerous pots (and therefore require more luck) than
usual in order to stay in the tournament, rather than getting
'blinded out'.
Cripple - As in "to cripple the deck." Meaning
that you have most or all of the cards that somebody would
want to have with the current board. If you have pocket kings,
and the other two kings flop, you have crippled the deck.
Crying Call - A call that you make expecting
to lose, but feel that you must make anyway because of the
pot odds.
Cut – Cutting - Dividing the deck in half,
then switching them so the bottom half becomes the top half
Cut card - A distinctive card, usually stiff
solid-colored plastic, held against the bottom of the deck
during the deal to prevent observation of the bottom card.
Cutoff - The seat immediately to the right
of the dealer button. In home games where the player on the
button actually shuffles and deals the cards, the player in
the cutoff seat cuts the deck (hence the name).
D
Dark - Describing an action taken before
receiving information to which the player would normally be
entitled. I'm drawing three, and I check in the dark.
Dead blind - A blind that is not "live",
in that the player posting it does not have the option to
raise if other players just call. Usually refers to a small
blind posted by a player entering, or returning to, a game
(in a position other than the big blind and generally refering
to cash games) that is posted in addition to a live blind
equal to the big blind.
Dead button rule - The big blind is posted
by the player due for it, and the small blind and button are
positioned accordingly. The small blind or button may be assigned
to an empty seat. Players always pay a big blind followed
by a small blind. There will be one and only one big blind
per hand. If the small blind is assigned to a vacant seat,
there is no small blind that hand. When the button is on a
vacant seat, the cutoff player has last action on consecutive
hands.
Dead Hand - A hand that is no longer able
to win the pot, usually because it has been fouled in some
way
Dead Card - A card which is no longer playable
within the rules of a game.
Dead Man’s Hand - A hand consisting of both
black Eights and both black Aces. The hand held by Wild Bill
Hickok when he was shot in 1876.
Deadwood - The collection of cards near the
centre of the table, consisting of discards and folded hands.
Deal - 1) To distribute cards to players
in accordance with the rules of the game being played. A single
instance of a game of poker, begun by shuffling the cards
and ending with the award of a pot. Also called a "hand" (though
both terms are ambiguous). 2) An agreement to split tournament
prize money differently from the announced payouts.
Deal twice - In a cash game, when two players
are involved in a large pot and one is all-in, they might
agree to deal the remaining cards twice. If one player wins
both times he wins the whole pot, but if both players win
one hand they split the pot. Also, "play twice".
Dealer - 1) The person physically dealing
the cards. 2) The person who assumes that role for the purposes
of betting order in a game, even though someone else might
be physically dealing. Also "button"
Dealer-advantage - A factor in any game
where there is an obvious advantage to the dealer somewhere
in the rules and stipulations. For example, a game with an
opening hand requirement allows the dealer the last declare.
If all other players have declared "out", the dealer automatically
wins by declaring "in".
Dealer's choice - A version of poker in
which the deal passes each game and each dealer can choose,
or invent, a new poker game each hand or orbit.
Deceptive play - Not to be confused with
cheating, when a player bets in a way that does not correspond
accurately to his hand. He is either Bluffing, in that his
hand is not as good as he is trying to indicate, or Slow playing,
in that his hand is better than he is trying to indicate.
Declare - To verbally indicate an action
or intention.
Deepstack - A tournament in which players
start with an amount of chips that is relatively high in relation
to the blind or ante.
Defensive Bet - A bet that is sometimes
made to limit ones potential loss in a pot; a way of gathering
information about an opponent’s hand.
Deuce - 1) A 2-spot card. Also called a
duck, quack, or swan. 2) Any of various related uses of the
number two, such as a $2 limit game, a $2 chip, etc.
Deuce-to-seven - A method of evaluating
low hands.
Dirty stack - A stack of chips, apparently
of a single denomination, but with one or more chips of another.
Usually the result of inattention while stacking a pot, but
may also be an intentional deception to disguise a player’s
stack strength.
Discard - To take a previously dealt card
out of play. The set of all discards for a deal is called
the "muck" or the "deadwood".
Dog - Shortened form of "underdog".
Dog it - To lay down the best hand when
you may have been bluffed.
Dollar - The name the high rollers have
given to a $100.
Dominate – Domination - A situation in Texas
Hold’em where one hand matches up against another, so that
the weaker hand has three or less cards that hit it on the
flop. Most often used when both hands have a common card --
Ace-King dominates Ace-Three. Also used in when one player
has a higher pocket pair than another -- a pair of Aces dominates
a pair of Threes. A hand like 7-8 is a poor hand in general,
but is not dominated by A-K because it makes different kinds
of hands.
Donkey or Donk - A player who calls with
nothing in his hand often.
Door Card - In the Door - 1) In Stud games,
the third card dealt, the first upcard 2) In Lowball the practice
of holding your hand so opponents can see one card "in the
door". 3) In Holdem-style games, the first card exposed as
the flop is placed on the table.
Double-board, double-flop - Any of several
community card game variants (usually Texas hold 'em or Omaha)
in which two separate boards of community cards are dealt
simultaneously, with the pot split between the winning hands
using each board.
Double-draw - Any of several Draw poker
games in which the draw phase and subsequent betting round
are repeated twice.
Double Pop - When you imidiately raise a
raise.
Double suited - Used to describe an Omaha
hold 'em starting hand where two pairs of suited cards are
held. May be abbreviated "ds" in written descriptions. AAJT
(ds) is widely considered a premium pot-limit Omaha hold 'em
starting hand.
Double through, double up - In a big bet
game, to bet all of one's chips on one hand against a single
opponent (who has an equal or larger stack) and win, thereby
doubling your stack.
Downcard - A card that is dealt facedown.
Down and Dirty - The last card made available
to each player that is dealt face down. In Stud, it is the
seventh card dealt face-down to each player.
Drag light - To pull chips away from the
pot to indicate that you don't have enough money to cover
a bet. If you win, the amount is ignored. If you lose, you
must cover the amount from your pocket. This is not allowed
at any casino or any but the most casual home games;
Draw - 1) A type of card game 2) The part
of the above game where players discard and receive new cards-
"drawing cards". 3) Having a draw in Hold’em games means attempting
to make a complete hand, like a flush or straight.
Drawing dead - Playing a drawing hand that
will lose even if successful (a state of affairs usually only
discovered after the fact or in a tournament when two or more
players are "all in" and they show their cards). "I caught
the jack to make my straight, but Rob had a full house all
along, so I was drawing dead".
Drawing live - Not drawing dead; that is,
drawing to a hand that will win if successful.
Drawing thin - Not drawing completely dead,
but chasing a draw in the face of poor odds. E.g. a player
who will only win by catching 1 or 2 specific cards is said
to be "drawing thin".
Driver’s Seat - The advantage a particular
player may have because he appears to have the best hand at
the time.
Drop - 1) To fold. 2) Money charged by the
casino for providing its services, often dropped through a
slot in the table into a strong box. 3) To drop ones cards
to the felt to indicate that one is in or out of a game.
Dry ace - In Omaha hold 'em or Texas hold
'em, refers to an ace in one's hand without another card of
the same suit.
Dry pot - A side pot with no money in it,
created when a player goes all in and is called by more than
one opponent, but not raised.
Duplicate - To counterfeit, especially when
the counterfeiting card matches one already present in the
one's hand. |